stellaris void unclouded. This mod allows you to play as a Void Farer with the Options currently being able to play as a Nomad nation or a Marauder nation. stellaris void unclouded

 
This mod allows you to play as a Void Farer with the Options currently being able to play as a Nomad nation or a Marauder nationstellaris void unclouded  Expansionist empires don't have much use for them, but taller ones often do, megacorps in particular

Now I'm getting back into it and realised I need to revise how I build and specialise my habitats. -New Ship types unique to each type of. Voidspawns penatrate sheilds, but not armor. High compatibility * The Grand Design modifier from Void Unclouded event is no longer permanent and now gives +10% Happiness for 20 years * Propaganda edict can now be used by everyone. 3 unity patch. Use of Void Dwellers or Starborn origin with Children of the Void civic is preferable, though. File should be placed in the root Stellaris folder in your My Documents. Void Dwellers origin. Stellaris Real-time strategy Strategy video game Gaming. Void Dwellers can take traits that are pretty much irrelevant to them, like Non-Adaptive, without meaningful penalty. Now it seems like a 20k fleet should get the job done, but with a large amount of casualties if you do not specialize it against the creature's weakness. Just pick Children of the Void civic from the mod, Void Dwellers origin (if you have Federations) and you are good to go. I'm seeing similar (With non-lithoid void hive), although at first it was 0. Biological traits. Completely slipped my mind I didn't actually take the void dweller origin. Of course, any big fleet battle will be decided before you get the whole squadron back. Note: this mod provides its own habitat start separate from Federations’ Void. This page was last edited on 19 May 2016, at 18:06. Your feedback has been invaluable in making sure that we release this update to Stellaris in the best state it can be. Originally posted by LuNi: Voidspawn is an event that starts in a one of the 3 dry planet types. Encountering the Void Clouds, I picked the Observation route this time, got 5 systems across the galaxy to visit. Stellaris Game Director. This legacy habitat start does not require Federations DLC. I think you get the chance to roll it after researching the dimensional portal project, but the null void dimension itself guarantees it as a research option. It should always be your first. Should I attack the 6K void. Whisperers in the Void: Rank -1 (Your patron let you in but you have yet to confirm your covenant) +10% Pop Growth Speed +10 years leader lifespan-1 Trait picks +25% Army Damage +7,5% Fire Rate +100% Ship and Army Upkeep when at peace +5% Resources from Jobs +12. ago. That's a pretty massive benefit, on some already-great pops. The weakness of Void Dwellers is that there is going to be a point in the early game where you have to make the choice between investing alloys into a fleet or into more habitats. 6, for latest up-to-date patchnotes and that sort of thing see the link above and navigate to "Change Notes. I've often found it doesn't have the info im looking for or is flat out wrong. Not sure what you mean, Voidcraft is an engineering category, and it gives you upgrades to your ships and outposts, if you have a scientist with the matching trait, you'll get a 15% speed boost. r/Stellaris • My Dune inspired factions. Void clouds are heavily shielded. Works with Federations DLC and without. Just assume that whatever space-magic makes Gaia Worlds perfect for all types of regular-planet dwellers, Void Dwellers are allergic to that. As part of the Custodians’ work on the 3. It's another one of these. 6 pop growth per planet. 7 Origins tier list from which this one took inspiration. Task a science department with collecting and collating data relating to the Void Clouds. 64 Badges. CrUsHeR Sep 29, 2021 @ 11:47am. 9 and as the title of this post suggest I struggle with finding the right build order for this start. Ring world machines are generally better but for regular empires I think void dwellers are better. You need 120/150 influence and the 1200/1500 alloys before the starting 3 reach capacity. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. if you're starting to have such level of nitpicking on stellaris you're in for. Void Dwellers can't do that. What this mod does is: Add in a new game play style where you are not completely bound to owning systems with the option. Version. 5 times the fleet power does not suprise. This page was last edited on 9 December 2019, at 00:19. Other good tradition trees for Void Dwellers include Domination (more influence and housing), Prosperity (more minerals, more specialist output, another building slot). Stellaris 50477 Bug Reports 30898 Suggestions 19153 Tech Support 2898 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216 GreyJack Second LieutenantThis Void Dwellers Ring World fix started as a part of my Void Dwellers Expanded but since it requires modifying core file I separated it and added support for additional mods. So, I discovered a new quest chain (no pictures because I'm a derp) but it spawned an event upon colonizing a planet that mentions that it's found an interdimensional portal, placing a permanent tile bonus on the planet that gives 1 scientist job per 40 pop. They also have no sheilds, so the best weapon to use are lasers, and also have your fleets equiped with full armor. 9 “Caelum” update, Sector Automation has been completely removed, in favor of individual Planetary automation. Stellaris. Alternatively, if you want only a single species but are okay with more than one template, should you ever go Genetic Ascension as Void Dwellers in a future playthrough, get the first Tradition pick on the left and research Glandular Acclimation, nothing is stopping you from changing your founder species' climate preference (won't matter which if you go Gaia) and removing the Void Dweller. Fanatic Collectivists were previously prevented from using it Mineral Deficit effect increased from -33% to -50% and now also affects research speedThe Stellaris Custodian team looks to three primary categories when deciding what to pursue: Directives: Things dictated by me, the Game Director, usually for long term strategic reasons. And the void dwellers start the game with three planets, which means three pops growing at the start of the game. 1 meta: Autocratic void merchants Blorgs, who're phototrophic, hedonistic and blobb like hell . . So basically, the most inconsequential bug ever and the void sphere has been functioning correctly since then. Hey folks. 5' (Pirate Treasure) in the empire with ID 44. An updated, complete list of all events in the Stellaris video game including those from the Leviathan DLC for use in cheats and console commands. Dyson Swarm - colonizing space. You mean like add 4 more building slots to starbases that only buff Habitats (and maybe mining & science stations) in that system?That basically does turn the starbase in to a planet ring. Thatvfeels unintentional. It's identical on 15 and worse at 14-. Uncolonizable celestial bodies will be created as colonies but have no capital building. Copy. Formerly known as OE's Habitat start. So with void dwellers it repair your lost planet and make habitable a crazy amount of planet. So, you can go Inward Perfection with Teachers of the Shroud. Workshop: OldEnt's Legacy mods for Stellaris. Report. 1. 2) Vassalization works best by outteching the AI, and having a larger fleet than them. Well, Null Void Beam alone is a terrible idea. ) Polluting Megacorp build: This build is all about consumer goods and alloy production. In Ecumenopoli, Void Dwellers have 100% habitability, but do not have the production bonuses. 1. Which costs influence you simply don't have because you need it for your habitats. Besides that, it also added a bunch of new tools to play and min/max the shit out of them. You can also build natural mines (for exotic gas, moles, etc) equal to 2x what a mining station would get. Ornery_Gate_6847. Just pick Children of the Void civic from the mod, Void Dwellers origin (if you have Federations) and you are good to go. 3. * its offensive weapons. Especially when AI got to spamming them. Works with Federations DLC and without. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Void Dwellers is bad now. Examples. Fill them out with solar panels and enjoy your economic boom. )Features. Recently I have started playing with the Void Dwellers origin, and have run into a bit of an issue. Zroni chain reinforced psionic vs genetic. Most likely you have some mods installed. Sell your initial Consumer Goods, food and. Or, maybe Void Dwellers are dependent on alloys in some way, such that they're only comfortable if their living space is mostly surrounded by a lot of allows. Changed damage type to -> Magic damage to Health and Magicka. Once you get like 4 of each in a fleet, barely anything beats it. He’d need to go ten times over it or more if he’s only at 1300. “Stake your claim with the hardiest, most stubborn species in Stellaris’ history! Gamble the future of your planets for immediate gains, and make the tough sacrifices necessary to survive a hostile galaxy. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. Stellaris. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. Here you'll find all of the information about the contents of the mod that you could ever need. Apparently, my ships didn't have to actually do anything there, just visiting the systems for one moment was enough be counted. ! The Merger of Rules 3. Nice relative fleet strength calculations there, stellaris, real nice. This command starts the event with ID 'colony. event Command Help event <Event ID> <Empire ID> Copy This command starts the event with the specified ID in the specified empire. TL;DR: MegaCorp Zombies are fun, and even good at what they try to be- a pop-blooming slave-trade economy. Upon closer inspection you realise that the planet is infact not indeed a planet but voidspawn egg. The origin represents the background of a species before it unified itself into an empire. This. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Please_Dont_Trigger • 2 yr. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. So the developers said that each space born alien would have a home system with a boss creature. Void dwellers get 100% but I think it's only for the starting species. Not so with void dwellers and especially not with megacorp void dwellers. • 4 yr. Void dwellers are awfully good at corvette rushing a close nighbor, provided you do that EARLY. Formerly known as OE’s Habitat start. 266 3. effect remove_planet_flag = black_hole_horror. 3 Beta Review) Tutorial. 25 habitable Worlds and I get this start. Use of Void Dwellers or Starborn origin with Children of the Void civic is preferable, though. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via. Vuk Radulovic. spudwalt • 3 mo. In the mean time you'll have researched Void Sphere technology. So there's a mod called Void Dwellers Expanded that I highly recommend if you like playing the floor is lava. Traits: +Intelligent, +Rapid Breeders, +Communal, -Non-Adaptive, -Deviants. Can we all just appreciate the absolute legend that is VLUUR. ago. Leaders can also be appointed to the council in addition to and concurrent with their regular assignments. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. . Today it's more of an average origin, the recent updates have not been kind to it. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. But 20% probably isn't that big of a deal for habitats, especially when you get that to 100% through tech later on. Void Dwellers. ) Same for hyper relay network, you. Sep 2, 2022 @ 11:24am. 01. Executive retreat closes one of the largest weaknesses for Void Dwellers. Did discovery -> leader one -> psionics -> supremacy. I played around with Lem and kinda accidentally built a race, I legitimately think is insanely powerful, early game and long game (was competitive on GA/scaling off). 4. "There is probably a 20% chance for your leader to die and you hit it every time. Void Dwellers are very alloy hungry as building a new main habitat costs 1150 alloy, you also want to max out your naval. Pour every last alloy you can into making fleets. Even the largest habitat has a rather modest size compared to a proper planet, and while Void Dwellers get a -10% pop growth malus to their main species once they have a dozen or two habitats on which pops grow. Learning from Prussia - a Rise of Prussia AAR against a real player - for beginners. . The Void Dwellers is probably one of the best Origins you can choose early on in the game. Be warned, however; it adds 220 traits total to the game, and some of them may be a little too specific to be used, also idk about balance. 1. 61 Badges. Go over your naval capacity, the punishments aren’t that bad. Recent Reviews:Unyielding lets you support more Starbases, which means more room for Hydroponics buildings, which means more food without needing to devote pops to producing it. It makes sense in those cases, though. Thread starter CPR; Start date Apr 26, 2021; Jump to latest Follow. Null Void is just a weaker weapon than the Neutron Launcher to begin with. Asking here gives you discussion were even if one person quotes the wiki verabatum then the rest of us will review the info for quality. Base-level habitats can support about 13 pops before growth starts slowing down; that's about 2 housing districts, 2 resource districts, your capital building, and a couple other jobs. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. Content is available under Attribution-ShareAlike 3. I'm planning on using it to finally realize one of my worldbuilding ideas I've never been quite able to import into Stellaris; a species of bugs that converted their home system into a massive dyson. Yes, they will both benefit from any bonuses to energy damage output, but the Null Void is coming from a lower starting point so it will remain lower. gameingtree. Void dwellers actually felt really good when I tested out in a multiplayer game purely because you trade out food districts for research ones. Grasp the Void: A low-tier great pick for gestalts when stacked with Unyielding and the Solar Panel doubling of the galactic community. Energy req. Regular basic resource districts for hive mind give extra jobs (3 instead of 2) - void dweller districts only give the normal 3. Jump to latest Follow Reply. Task a science department with collecting and collating data relating to the Void Clouds. More detailed analysis of the shell allowed us to develop a technology that will reproduce several of the unique properties of Void Spawn eggs in our solar installations. Fus-roxdah. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. 3 update. LV MP Beta. For best experience pick Children of the Void civic. The key is to manage your resource planets as each type of resource gives you a unique district type on the habitat. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Planetary Automation will now take resources directly from an Empire’s resources, and we have added the ability to forbid using specific resources. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. * The Grand Design modifier from Void Unclouded event is no longer permanent and now gives +10% Happiness for 20 years * Propaganda edict can now be used by everyone. Jump to latest Follow Reply. Version 1. Reply Bierbart12 Xeno-Compatibility. In fact, it is far more likely that some AIs will find them and you won't than the other way around. Yes, I play with the standard 2 guaranteed habitable worlds. About the void clouds. I started some new observer games to see if this was just pure luck and 2 out of the 4 void dweller games I started also had gaia worlds nearby. 5 max districts. Expansionist empires don't have much use for them, but taller ones often do, megacorps in particular. It also feels pointless to use the new planetary ascension feature on habitats for the same reason. The CoM spawned next to me and imploded to rebels twice before I annexed them and discovered that all their pops have the void dweller trait. I recommend using Democracy authority, as it gives a better chance for your pops to auto-resettle (very important on space-starved habitats), and I recommend using Non-Adaptive trait, since it's a free pick for Void Dwellers (won't affect your species' habitability on habitats and your species already has 0%. Composer of Strands is decent, slightly better than Whisperers in the Void in my opinion. Advice Wanted. Consecrated Worlds Ascension isn't as bad as it seems on surface. And here is the weird stuff. 9 Habitats. Range will not be in your favor, though. Of course, any big fleet battle will be decided before you get the whole squadron back. This legacy habitat start does not require Federations DLC. Heat Index. The Stellaris Wiki isn't the most encompassing around. Pretty sure Void Dwellers still have the most efficient specialist pops while on habitats making alloy and science rushes really good for them in the early game, but that quickly falls off until the mid-game. 150 0. For Void borne this happens around 2275 and gameplay grinds. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. I played around with Lem and kinda accidentally built a race, I legitimately think is insanely powerful, early game and long game (was competitive on GA/scaling off). Go to Stellaris r/Stellaris. This mod is a global compatibility patch for Stellaris 3. Showing 1 - 14 of 14 comments. So I played Void Dwellers for the first time. 2. . Without a doubt, the greatest shroud covenant is the Instrument of Desire. So the normal planet needs a total of 6 miners to get the 24 minerals required to make those alloys plus 12 more (to have an equal total output). Those of you who do not own the DLC will recieve no benefit from this mod. This page was last edited on 19 May 2016, at 18:07. Or you could use it as a min max approach to creating a rush build. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. Version 1. I have since been building habitats for them. Stellaris 3. JSON can't handle Manual Downloads, so add in the 3 LV files manually to the launcher. Origins are a way to decide the beginnings of your society and can make all the difference to your gameplay. It has zero weight and nothing increases it. Collapse all your species into a wild compound that randomizes traits, namelists, portraits, etc, but only takes up a single slot in the species list. Just a friendly neighborhood void entity, just like a big strong kindergarten teacher, at your early stages he may seem scary and strong, but he just. [diplo] [id] reverse_diplo action_invite_to_federation 01. the release of Toxoids™ has brought quite a few flavorful additions to the game. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Now it seems like a 20k fleet should get the job done, but with a large amount of casualties if you do not specialize it against the creature's weakness. I found a gaia world pretty early on with my void dweller game too. Habitat only Void dweller synths are completely inferior to planet based synths because they miss out on about 3-4 extra assembly speed. Pain points, quality of life improvements, bug fixing, and other good ideas from the community. You get the -20% overall malus, but you lose the 30% penalty from non-wet worlds and gain the +30% bonus from the Aquatic trait, so that ends up being +40% overall. And I’m not joking about the unity: Domination: -20% Habitat upkeep at unlock. Have around 7K fleet power, mostly artillery/carrier cruisers and destroyers. Audio was also updated to give. 5. Let that run for 50 years on 30 planets and that's going to be. Formerly known as OE's Habitat start. R5: Megacorp Church run as Void Dwellers on 1k Galaxy x0. 1 monthly volatile motes from a 1 mote deposit. Yeah I found playing as megacorp Voidborn if you wanted to get more habitats you'll have to slow down your space expansion compared to almost any other combo. Functional Architecture is a good civic for Void Dwellers. Build your food producing habitats above molten worlds. 2 update for Stellaris!. 4. That means 70 edict funds at the start of the game. . They take the form of a pop-up notification on the player’s screen, which may present a player with a choice, or may simply inform the player of the consequences and. For standard empires, Grasp the Void is pretty bad. See full list on stellaris. Stellaris: Unlimited Precursors. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. Lithoids are great for this. Housing is a big issue so Communal is a must. g. They do, IIRC, just not usually fast enough to matter in combat. This pop growth tactic was actually the golden standard for Stellaris for well over a year and a half prior to patch 3. I made the "Decision" to fix the Ring segments, but they're not habitable and won't terraform. This seems like a bug, as the code clearly says zero. Alternatively, if you want only a single species but are okay with more than one template, should you ever go Genetic Ascension as Void Dwellers in a future playthrough, get the first Tradition pick on the left and research Glandular Acclimation, nothing is stopping you from changing your founder species' climate preference (won't. For Void borne this happens around 2275 and gameplay grinds to a halt. It's not a matter of pop growth, it's a matter of how habitats function and needing to put food in building slots. I think it might be possible to genemod your void dweller species to have ocean habitability and aquatic, then you might be able to get Hydrocentric. event anomaly. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other. Nova Solarius. This mod is a global compatibility patch for Stellaris 3. For the federation, Merchant Federation is the federation for a MegaCorp overlord. Once you unlock the technology for droids and get the environmentalist civic, you can basically colonize any planet in the galaxy and make tons of Unity off of all the natural blockers on those planets. So there's two approaches in my opinion. Great job giving us this origin especially after I just beat the Stellarborne on the last playthrough cause now I just want to mess. You could use use voidborne as the way it was intended trying to roleplay as a purely habitats bound species. Star Wars Ships 3. For one, there is overpopulation. . Reclassifies the spells, making them the Shock-variant of Sun Spells rather than Non Resist Restoration spells that scale off Sun perks. Budding is better as long as you don't build robots, which you generally don't want to do as a Void Dweller because those robot allows you go into more habitats for more growth. Without a doubt, the greatest shroud covenant is the Instrument of Desire. Events occur throughout the course of play. I'm a little disappointed with void clouds, for the following reasons. event colony. Whoever coded the way it currently works did NOT do enough QA. Content is available under Attribution-ShareAlike 3. if they are flooding then it cancels the -20% and brings it back to 70% the same as everyone else. No deposits give you building slots instead. 1. I imagine it was simply a case of prioritising. Let that run for 50 years on 30 planets and that's going to be. The Merchant Guild civic also got nerfed alongside the amount of unity you get via Marketplace of Ideas. The Grand Design modifier from Void Unclouded event is no longer permanent and now gives +10% Happiness for 20 years Propaganda edict can now be used by everyone. Once I get the two technologies (Space Torps and Hull) spend 3k minerals on 20 corvettes and go hunt them. * The Grand Design modifier from Void Unclouded event is no longer permanent and now gives +10% Happiness for 20 years * Propaganda edict can now be used by everyone. Absorb another species so you can also settle planets. Apr 4, 2019 664 23. Note: You can build energy and mineral districts IF the habitat’s host planet has mineral or energy on it. For my first ascension perk I usually go for "Void Borne", since it gives more building slots on habitats. Note: this mod provides its own habitat start separate. So yeah, it's good. Starborn: Improved Voidtouched. Oct 21, 2022. Sharizcobar. with recent buff for starbase building u can just spam hydroponic on your starbase for food. 6 out there, but not much on non-trade builds at all. Every surface of the Benefactress' shrine is covered with a complex web of pictograms, seemingly telling a story far more expansive than the molecular fables that survived the ages on [From. They may be positive, negative or mixed, identified by the color of the modifier's border. Lithoids can colonize pretty much anything right away, so their pop counts would be ludicrously unbalanced without a growth modifier. What you're suggesting would essentially eradicate all non-Functional Architecture Void Dweller builds from the list of playable options, since they wouldn't have any way to get any early research going. Your starting empire always has an ID of 0, so this would start the specified event within. Enough tech exists to get +25%, so even your unupgraded habitats will have perfect habitability with void dwelling pops. ago. It's the same thing as Void Dwellers-Sol. Merchants. 9, with leaders having no upkeep while employed. And maybe we get really lucky and the other kinds of terraforming candidate also get changed to. Each claimed system costs 2, each colony costs 2, every district costs 1. Keep building habitats. If it's late game and you missed the tech, there is a slight chance you'll find void clouds in unclaimed/unexplored systems that were blocked off by fallen empires or Marauder's. and finally, I've done it!In this video, I want to share my experience and approach on how. Wyndyr • 5 yr. Void Dwellers will start. Stellaris doesn't go that route, so any real win conditions being added will result in heavily imbalanced games if. XenoCompat should work like synth ascension, tbh. 5) Secure your empire and turtle. Shattered Ring Question. I think the species have a unique invisible flag "is_void_dweller" or something. Void Dweller megacorp can basically scale forever. The economy and research benefits are obvious and amazing, but for the life of me I can't figure out how to top AI nations in terms of fleet power. Each species is limited to a maximum of 5 traits; traits that cost 0 points do not count against this limit but can only be acquired from certain. Its not necessary. 2. 5 44. The lore behind the Void Dwellers origin is that, in the past, you found refuge in habitats but lost communications, and you start the game shortly after their reunification. To me especially the „Overtuned“ origin seems to have a lot of potential to make it a true meta contender and I wanted to share my thoughts and. RagMuffin. 10. But it could be something. With the help of this Origin, you can conquer homeworlds immediately and also acquire migration treaties to normal empires. So this one is another one of those tier lists, but with a special twist: Instead of being a tier list based on personal preference or how well they work and/or how cheesable they are for players or RPing, they are instead based on how well the AIs use. Void Hive is an Early game, and possibly a limited late game civic Early game for the savings in Minerals from 'effectively' having a fully automated invisible construction ship puttering around your empire building mining/research stations (even not accounting for the chance of them building over strategic resources you don't have. Well as you can imagine from the question I'm about to ask, I'm one hell of a newb when it comes to stellaris with only 50 hours of gameplay. Hey folks. Then research and empty. Did leader/xp ascension ->psionic -> tech ascension. 9. But only if you have few planets and you have to build plenty of habitats. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. "Tech/tradition cost" refers to the game setting. The benefits are minimal and the potential downsides are huge. Note: this mod provides its own habitat start separate from Federations' Void Dwellers since Stellaris 2. Your pops have habitat preference, but theirs don't, so take theirs. • 2 yr. Basically if you want minerals, build above barren worlds, if you want research, build above gas giants, frozen and toxic worlds. I've not yet done synthetic yet.